Design Bibliography

Bibliography

Balsamo, Anne Marie. Designing Culture: The Technological Imagination at Work. Durham [NC]: Duke University Press, 2011.
Baskinger, Mark, and Mark Gross. “Tangible Interaction = Form + Computing.” Interactions (ACM) 17, no. 1 (January 2010): 6–11. doi:10.1145/1649475.1649477.
Berzina, Zane, Barbara Junge, and Walter Scheiffele, eds. The Digital Turn: Design in the Era of Interactive Technologies. Zurich: Weißensee Academy of Art, Park Books, 2012.
Kaptelinin, Victor, and Bonnie A Nardi. Acting with Technology: Activity Theory and Interaction Design. Cambridge, MA: The MIT Press, 2006.
Krippendorff, Klaus. The Semantic Turn: A New Foundation for Design. CRC Press, 2005.
Lidwell, William, Kritina Holden, and Jill Butler. Universal Principles of Design: 115 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Revised. Beverly, MA: Rockport Publishers, 2010.
Lima, Manuel. Visual Complexity: Mapping Patterns of Information. New York: Princeton Architectural Press, 2011.
Manovich, Lev. “Deep Remixability.” Artifact 1, no. 2 (2007): 76–84. doi:10.1080/artifact.v1i2.1358.
Martin, Bella, and Bruce M Hanington. Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. Beverly, MA: Rockport Publishers, 2012.
Murray, Janet H. Inventing the Medium: Principles of Interaction Design as a Cultural Practice. Cambridge, MA: MIT Press, 2012.
Norman, Donald A. Things That Make Us Smart: Defending Human Attributes in the Age of the Machine. Reading, MA: Perseus Books, 1993.
Norman, Donald A. “Affordance, Conventions, and Design.” Interactions 6, no. 3 (May 1999): 38–43. doi:10.1145/301153.301168.
———. “Cognitive Artifacts.” In Designing Interaction, edited by John M. Carroll, 17–38. New York, NY: Cambridge University Press, 1991. http://dl.acm.org/citation.cfm?id=120352.120354.
———. The Design of Everyday Things. New York, NY: Basic Books, 1988.
———. “THE WAY I SEE IT: The Transmedia Design Challenge: Technology That Is Pleasurable and Satisfying.” Interactions 17, no. 1 (January 2010): 12–15. doi:10.1145/1649475.1649478.
Yuille, Jeremy, and Hugh Macdonald. “FEATURE: The Social Life of Visualization.” Interactions 17, no. 1 (January 2010): 28–31. doi:10.1145/1649475.1649482.
Chen, Brian X. “Apple and Samsung Reprise Patent Fight (With Google a Shadow Presence).” The New York Times, April 1, 2014. http://www.nytimes.com/2014/04/02/technology/apple-and-samsung-reprise-patent-fight-with-google-a-shadow-presence.html.
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About Martin Irvine

Martin Irvine is a professor at Georgetown University and the Founding Director of Georgetown's graduate program in Communication, Culture & Technology. He is interested in a wide range of interdisciplinary topics, including media theory, semiotics, cognitive science approaches to language and symbolic culture, computation and the Internet/Web, philosophy and intellectual history, art theory, contemporary music, vintage guitars, and all things post-postmodern.