Abby Bisbee
There cannot be a more prevalent form of the spectacle in the United States of America than the dissemination of the sport of Football through the NFL. According to Debord, the spectacle serves as an “instrument of unification” and the NFL have used the platform of the sport to promote something greater than an athletic event. The sport of American football has come to represent the promise of the American dream. Sundays have become ritualistic days of worship beyond the church that Protestant America was founded upon in the sixteenth century. The NFL promotes and presents what is a “model of socially dominant life” in the USA. The production and consumption of the professional football game has moved beyond the basic dissemination of the sport. There is a strong connection that Americans find with fans of individual teams and the sport in general. Debord recognizes that this type of connection is strongly related to the social relationship among people as “mediated by images” in this case, through the television. Through improvements in technology, the growth of materialization, and the power of simulation the NFL has become one of the largest corporate powers in the western world.
The spectacle of the football game has taken cinematography that is used in major motion pictures today. The similarities between Angela Ndalianis’ examination of the creation of spectacle and simulation in the film The Matrix (1999) is almost identical. The filming and dissemination of the football game has destroyed the separation between the at home audience and the stadium. Through the use of framing and camera movements including the “high velocity pans, tracks, fast paced edits, and 360 degree camera summer-saults” the fan can experience almost the same event that the players experience on the field. In addition to these techniques the NFL has begun the use of slow motion rewinds, on field audio, and digital reconstruction of plays. The event is present in the “filmic space,” “production space,” and the “audience’s space” (Ndalianis). These cinematographic choices present the players as almost super human, playing in front of thousands of fans physically and millions of fans virtually, have become the spectacle itself.
The location of the stadium as a sacred space can be compared to Malraux’s concept of the “musée imaginaire.” The images that reproductions have captured through both televised simulacra embody the ideas that the players, the sport, and the fans represent. In the “musée imaginaire” the museum is no longer recognized a location that preserves and displays artwork, but rather is understood as the guardian of high culture and art history. The pieces of artwork that it preserves are not understood for their material creation, but for the role that they have played in the spectacle of art history. Like the role that the museum, the stadium’s meaning the “cultural encyclopedia” of western society no longer represents a physical location where a football game is played but rather the foundation of the American dream, national hope, personal drive, and an almost deified respect for the god/athlete.
The concept of spectacle created by simulation can be recognized in the following video clips. Note that while watching you no longer feel that you are watching a football game. The manner in which it is presented plays on the audience’s emotions. Many people forget that each game has a director – each show (or game) has an opening that sets a stage for consumption, and intermission, and a finale. Many broadcasting networks have even brought the digital use of simulacra into their daily routines using holograms and “scientific recreations”. All of these elements sets the game of American football to touch its audiences beyond the element of competition – the NFL has created a mode of consumption and production that reflects the socially accepted spectacle.
Sunday Night Football Opening Intro – 2013
Bibliography:
Debord, Guy.The Society and Spectacle (1967) trans. Black & Red (1977). http://www.marxists.org/reference/archive/debord/society.htm
Irvine, Martin. Malraux and the musée imaginaire: Mediation, Image, and Institution in Benjamin and Malraux. Georgetown University.
Ndalianis, Angela. The Frenzy of the Visible: Spectacle and Motion in the Era of the Digital. Feature Articles, Issue 3. February 2000.